Kyle’s presence isn’t just a rewarding taste of the power you earn for yourself at the end of Jedi Knight, but also a clear contrast to the duration of the main campaign as Mara. While assaulting the Imperials’ attack vessels, Kyle finds a lead on a mysterious Sith temple and flies off in search of it. You hop into Kyle’s shoes, powerful in the Force, slicing up Imperial Remnant Stormtroopers and having a quite literal blast as you fend off the enemy. As luck would have it, Kyle Katarn, the heroic Jedi of the main game, is there to teach Mara in the ways of the light side of the Force. Mysteries of the Sith kicks off with fairly traditional Star Wars fare, with a New Republic base under attack. Mysteries of the Sith has far more ambitious goals for Mara’s first steps towards becoming a Jedi. Yeah, remember Mara Jade? Former Emperor’s Hand turned smuggler? Before the likes of Ahsoka, Mara was a big deal, yet her inclusion here isn’t out of fan service. The game also does basically everything Disney won’t let modern Star Wars have, such as dismemberment for opponents and Mara Jade as the lead protagonist. One of the best can be found in the deceptively simple Star Wars Jedi Knight: Mysteries of the Sith, a PC-only standalone expansion to Jedi Knight: Dark Forces II. What makes a great Jedi? It’s a question many Star Wars stories have pondered over the years, some better than others.
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